#define PROJECT_MATRIX




layout(std140, set=0, binding=0) uniform U_Matrix {
	mat4 mat_ProjecView;
};

layout(std140, column_major, binding = 1) uniform U2_Matrix {
	//边界
	vec2 m_Scale;
	vec2 m_Loc;
	//顶点总数量一半
	int m_GradientNum;
	int vertNum;
};




